diff -Naur Irrlicht.old/CVideoSoftware.cpp Irrlicht/CVideoSoftware.cpp --- Irrlicht.old/CSoftwareDriver.cpp 2005-04-04 11:01:38.894449388 +0200 +++ Irrlicht/CSoftwareDriver.cpp 2005-03-09 17:20:52.000000000 +0100 @@ -621,7 +621,7 @@ } -//! clips a triangle agains the viewing frustrum +//! clips a triangle against the viewing frustrum void CSoftwareDriver::clipTriangle(f32* transformedPos) { diff -Naur Irrlicht.old/include/IVideoModeList.h Irrlicht/include/IVideoModeList.h --- Irrlicht.old/include/IVideoModeList.h 2005-03-01 14:43:46.593350196 +0100 +++ Irrlicht/include/IVideoModeList.h 2005-03-22 16:54:00.662530327 +0100 @@ -18,8 +18,8 @@ now, because you think you have to create an Irrlicht Device with a video mode before being able to get the video mode list, let me tell you that there is no need to start up an Irrlicht Device with EDT_DIRECTX8, EDT_OPENGL or - DT_SOFTWARE: For this (and for lots of other reasons) the null device, - DT_NULL exists.*/ + EDT_SOFTWARE: For this (and for lots of other reasons) the null device, + EDT_NULL exists.*/ class IVideoModeList : public IUnknown { public: diff -Naur Irrlicht.old/COpenGLTexture.cpp Irrlicht/COpenGLTexture.cpp --- Irrlicht.old/COpenGLTexture.cpp 2005-04-04 11:01:38.564496112 +0200 +++ Irrlicht/COpenGLTexture.cpp 2005-03-14 18:05:42.618531605 +0100 @@ -163,7 +163,7 @@ } -//! copies the the texture into an open gl texture. +//! copies the texture into an open gl texture. void COpenGLTexture::copyTexture() { glBindTexture(GL_TEXTURE_2D, TextureName); diff -Naur Irrlicht.old/CVideoOpenGL.cpp Irrlicht/CVideoOpenGL.cpp --- Irrlicht.old/COpenGLDriver.cpp 2005-03-28 11:39:08.000000000 +0200 +++ Irrlicht/COpenGLDriver.cpp 2005-04-04 16:21:29.331168079 +0200 @@ -1669,7 +1669,7 @@ } -// this code was sent in by Oliver Klems, thank you! (I modified the glVieport +// this code was sent in by Oliver Klems, thank you! (I modified the glViewport // method just a bit. void COpenGLDriver::setViewPort(const core::rect& area) { @@ -1677,12 +1677,10 @@ core::rect rendert(0,0, ScreenSize.Width, ScreenSize.Height); vp.clipAgainst(rendert); - if (vp.getHeight()>0 && vp.getWidth()>0) glViewport(vp.UpperLeftCorner.X, ScreenSize.Height - vp.UpperLeftCorner.Y - vp.getHeight(), - vp.getWidth(), - vp.getHeight()); + vp.getWidth(), vp.getHeight()); ViewPort = vp; }