1. Download the correct versions: For Linux: JDK_common.1.0.2.pl2.tar.gz JDK_static.1.0.2.pl2.tar.gz lr-lnx10b17.tar.gz For Solaris: JDK-1_0_2-solaris2-sparc.tar.Z lr-sol10b17.tar.gz 2. Extract the JDK* files (in a directory of your choice) using, for instance a) uncompress -d JDK-1_0_2-solaris2-sparc.tar.Z b) tar -xvf JDK-1_0_2-solaris2-sparc.tar or a) tar -xvzf JDK_common.1.0.2.pl2.tar.gz b) tar -xvzf JDK_static.1.0.2.pl2.tar.gz A directory `java' is created. 3. Change to that directory. 4. Move the Liquid reality file to this directory. 5. Extract the liquid reality file in this directory using, for instance: a) gip -d lr-sol10b17.tar.gz b) tar -xvf lr-sol10b17.tar or a) tar -xvzf lr-lnx10b17.tar.gz Now the installation is done. In order to use it, you have to set some environment variables. For instance, if you installed java under /home/pep_test/java: (using bash) export PATH=/home/pep_test/java/bin:$PATH export JAVA_HOME=/home/pep_test/java (using csh) set path = ( /home/pep_test/java/bin $path ) setenv JAVA_HOME "/home/pep_test/java" We recommend to place these commands in your .cshrc or .bashrc (or better, to edit the `pep' invocation script). You can test the installation if you 1. invoke `peptool' in the example directory, 2. open the project `sem', 3. compile B(PN)^2 -> HL Net -> LL Net -> Prefix (if this is not done) 4. choose `open simulator' in the `File' menu, 5. click on `VRML' in the simulator, (a window displaying a 3D scenario should be opened) 6. click on `Open LL' in the simulator, 7. choose either start in the simulator or `animate' in the LL net editor (this should start a 3D simulation). The same can be done in the `elevator' Project.